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If your initial roll does not yield the required success, the Fortune System allows you to "gamble" by re-rolling any dice that didn't match. However, if your re-roll fails to improve your matches, you lose everything and suffer a disaster. The digital PDF clearly maps out these risk-reward structures with easy-to-read reference charts. Optimizing the PDF for Digital Play
This is the heart of the game. It contains all the rules for character creation, the Fortune System, and a ready-to-play campaign (Season).
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These are spin-off settings (Splatbooks) that transport your game from the classic 1990s adventure era to the 1930s pulp era, pirate seas, or Jules Verne-style expeditions.
Assuming you are looking for a review, overview, or descriptive write-up regarding the (specifically focusing on its PDF/digital presence), the following article covers the game's core identity, mechanics, and how the format serves the product. If your initial roll does not yield the
Use a PDF highlighter to mark every instance of "Complication" in the core book. This will change how you GM.
Characters start with 10 Luck points. When reduced to zero, they gain a "Luck Coin" that can be used to escape certain death—true to the pulp genre, the system is not designed to kill characters permanently, though it can. As one player put it: "it's possible for a 'dead' character to return at a dramatically appropriate moment". Optimizing the PDF for Digital Play This is
Broken Compass drops players into the boots of "Seekers." These aren’t dungeon-delving murder-hobos; they are professional adventurers, scholars of the occult, rogues, and soldiers of fortune who travel the globe uncovering lost civilizations and mythical artifacts.
: Instead of a target number, success is determined by matching sets of numbers: Basic : A pair of the same number. Critical : Three of a kind. Extreme : Four of a kind. Impossible : Five of a kind.