Runs local visual effects, player movements, and user interface inputs.
Using or creating these scripts involves significant considerations: Kick/Ban GUI issues - Scripting Support - Developer Forum
The ecosystem within ROBLOX SCRIPTS is a powerful tool for developers and a sought-after tool for exploiters. By utilizing FE Admin commands, users can exercise complete control over a server's player base. FE Ban Kick Script - ROBLOX SCRIPTS - FE Admin ...
To trigger this from a graphical user interface (GUI) or a chat command, you use a . Here is an example of how an admin would trigger a kick via a local command:
The receiving server script checks if player.UserId == AdminUserId then . Runs local visual effects, player movements, and user
-- Assume there is a TextBox where the admin types the target's name local script.Parent = script.Parent -- The button local targetTextBox = script.Parent.Parent:WaitForChild("TargetNameBox") -- A TextBox local reasonBox = script.Parent.Parent:WaitForChild("ReasonBox") -- A TextBox
-- Server Script inside ServerScriptService local DataStoreService = game:GetService("DataStoreService") local BanDataStore = DataStoreService:GetDataStore("PermanentBanList v1") game.Players.PlayerAdded:Connect(function(player) local playerKey = "User_" .. player.UserId local isBanned, banData = pcall(function() return BanDataStore:GetAsync(playerKey) end) if isBanned and banData then player:Kick("\n[Permanently Banned]\nReason: " .. (banData.Reason or "No reason provided.")) end end) -- Function to execute a ban local function banPlayer(targetUserId, reason) local playerKey = "User_" .. targetUserId local banInfo = Reason = reason, Timestamp = os.time() pcall(function() BanDataStore:SetAsync(playerKey, banInfo) end) -- Kick the player immediately if they are currently in the server for _, p in ipairs(game.Players:GetPlayers()) do if p.UserId == targetUserId then p:Kick("\n[Permanently Banned]\nReason: " .. reason) end end end Use code with caution. The Danger of Unsecured RemoteEvents To trigger this from a graphical user interface
Securing your admin scripts prevents malicious exploits. Attackers look for vulnerabilities in game logic.
To understand how a Ban/Kick script works, you must understand the hierarchy of authority: