If a suit costs $10 and players can sell it back for $5, they will spam buy/sell.

Get a basic qb-clothing or esx_clotheshop running. Then, iterate. Add a UI with previews. Add restricted items. Finally, integrate it with your housing and job system.

-- GOOD (Server checks price) RegisterNetEvent('buy') AddEventHandler('buy', function(item, price) local xPlayer = ESX.GetPlayerFromId(source) if xPlayer.getMoney() >= price then xPlayer.removeMoney(price) -- Apply clothing end end)

for specific areas (e.g., face, shoes, torso).

-- BAD (Client checks price) TriggerServerEvent('buy', item, price)

Secure the script files from a trusted source like GitHub or the official Cfx.re forums.

: An all-in-one system including character creation, clothing, barber, tattoo, and a wardrobe. It's specifically designed for ESX.

May be "overkill" for simple freeroam servers that don't need a complex economy. Comparison Table: At a Glance Script Name Key Highlight Illenium Appearance Standard RP QBCore / ESX All-in-one menu (Barber/Tattoo/Clothes) Quasar Appearance Performance Automatic image generation for add-ons ATY Clothing Economy RP ESX / QBCore Player-owned shops & modern UI FiveM-Appearance Lightweight Standalone The foundational open-source script Expert Implementation Tips

A "FiveM Clothing Store Script" generally refers to a custom Lua/JS resource for GTA V roleplay servers that replaces or enhances the default GTA V clothing shop experience. Since there isn't one single script by this exact name (it is a generic category), I will review the , the popular paid options (like qb-clothing, esx_skin, vMenu implementations), and what makes a good script in this category.

: Modern scripts can convert clothing into inventory items, allowing players to steal clothes from others or share outfits. Save/Load Outfits

I can recommend the exact script that fits your server needs! Share public link