A popular strategy involves using to gain an advantage. “I launch the Mixi-Max of Tenma, Tsurugi, Shindou, Kirino and Taiyou from the start of the match, and I launch Omega Attack once,” explains one top player. “Then, while Alpha, Beta and Gamma rest, I give the ball to Tenma to do Saikyou Eleven Hadou”.
These characters are not quite as dominant as the S‑tier, but they are more than capable of competing at the highest level when used correctly.
Hiroto possesses one of the strongest individual hissatsu techniques: . This shot is strong enough to get through God Hand X and is considered more powerful than Ryuusei Blade, Bakunetsu Screw, and Dragon Slayer. His raw shooting power makes him a fantastic forward, but he lacks the versatility of S-tier options. inazuma eleven go strikers 2013 tier list
Widely considered the most broken character in the game. Her Chaos Meteor is nearly unstoppable, and her physical stats outclass almost the entire roster.
A Wind-element monster. His White Hurricane and Shining Dragon Keshin create immense pressure. When Miximaxed with Tsurugi or Shuu, his shot power reaches astronomical levels. A popular strategy involves using to gain an advantage
: Essential for his offensive versatility and high-speed charge times in versions. Matsukaze Tenma
Use forwards with long-shot techniques (like Fire Tornado or Maximum Fire ) for effective chaining and surprising the goalkeeper. 2. Midfielder (MF) Tier List These characters are not quite as dominant as
– With TP 160 and S‑rank Body and Speed, Asta is a formidable defender. Some players question whether he has the “stature” of a defender, but his stats speak for themselves.
Shot and block outcomes are determined by a formula: Result = Hissatsu Level + Hissatsu Type + Hissatsu Stat + Player's Stat + Player's Type . Holding the shot button before releasing increases power, with maximum charge (approximately 1.2 seconds) granting a +20 bonus. Keshin and Armed shots gain additional bonuses when fully charged (+20 for Keshin, +40 for Armed).
Goalkeepers are judged by their ability to stop high-power, late-game, or co-op shots.