: Excellent for city-wide lockdowns, strikes, and intelligence gathering. Cons : Low financial yields early on.

If you violate your own ethics too often, you unlock the "cynicism" ending — where you no longer see corruption as wrong, only as inefficient. That is a game over for your character's humanity.

Make a final choice that determines the game's ending. This decision is influenced by your reputation, relationships, and previous choices.

The early game focuses heavily on resource management, stat building, and avoiding premature downfalls. Your primary goal is to establish a steady cash flow while keeping your exposure minimal. Stat Priorities

(+30 Influence, +$40,000). Increases city modernization.

: Never take sides in their internal disputes until the late game. Act as a neutral broker to collect fees from both parties. 3. The Unions (The Working Class)

Objective complete: Choose exposure method; secure final evidence (complete Ledger + Full Recording).

: Many social interactions have randomized outcomes based on your "Charisma" stat. If a critical bribe fails, it is often better to reload than to deal with the long-term "Heat" penalty.