Projectr: -v0.4.0.0- -team-apple Pie-

Every offensive action overworld carries strategic consequences. Pillage missions generate , which replaces the old automated wave timers. High Infamy dynamically triggers retributive enemy counter-raids on your home base. This allows players to dictate their own pace; aggressive expansion yields more resources but demands a robust home defense.

Every aggressive action increases the player’s regional infamy rating. Higher infamy directly alerts human defense forces.

: The team is currently working on an "Invasion System" that allows players to manage multiple sub-bases for resource production. ProjectR -v0.4.0.0- -Team-Apple Pie-

The old rendering pipeline was a bottleneck, often compared to “drawing with molasses.” The new Golden Crust renderer leverages a custom Vulkan layer that dynamically adjusts LOD (Level of Detail) based on camera velocity rather than distance. The result? Fast panning no longer populates objects in your peripheral vision.

The allows players to step outside their primary base to actively raid human settlements. Acquisition : Successful raids yield new human captives. This allows players to dictate their own pace;

: New logic for how items and units interact within the world.

: Use a 3D pie chart model or digital dashboard to show "Percent to Goal". The Big Win : The team is currently working on an

"Can we talk about the audio? I heard a storm coming from 10 minutes away because the wind changed pitch. I actually built shelter before I saw lightning. That's insane." –

Hello, everyone! is back with our most significant update yet.

Known issues

The community is not shy about proposing new features. Common requests include: