Enhances contact shadows and depth perception between objects.
: Check the box for qUINT_rtgi to turn on the effects. Troubleshooting Common Errors
Improved how lighting data is carried over between frames to prevent sudden shifts in shadows or light bounces.
While ray tracing is always demanding, this release introduced optimizations to make it more feasible on a wider range of hardware.
Before diving into the specifics of this release, it is essential to understand what RTGI is and why it is so important. RTGI is a post-processing shader for ReShade, an injection tool that applies various visual effects to games in real-time. Unlike traditional game lighting, which is largely pre-baked or relies on screen-space approximations like Ambient Occlusion (SSAO), RTGI physically simulates how light bounces around a scene. It accurately models both diffuse and specular global illumination, resulting in lighting that is not only dynamic but also incredibly temporally stable, minimising common issues like flickering or lag.
The 2–5% uplift on NVIDIA Turing+ is real but subtle. More importantly, is improved. The old stutter when temporal accumulation resets (e.g., after a loading screen or cutscene) is almost gone. On AMD, the crash fix for depth buffer toggling is a lifesaver—no more CTDs when alt-tabbing.
A redesigned spatial filter smooths out the grain inherent to low-sample-count ray tracing without blurring fine geometric details.
Designed for compatibility with the latest versions of ReShade.
Dynamic probe volumes—which shift, scale, or follow the player camera in real time—received substantial stability upgrades. Version 0.17.0.2 resolves sporadic crashes and visual stuttering that occurred when volumes were rapidly repositioned or resized during runtime gameplay. 4. Streamlined Shader Compiler Support
Enhances contact shadows and depth perception between objects.
: Check the box for qUINT_rtgi to turn on the effects. Troubleshooting Common Errors
Improved how lighting data is carried over between frames to prevent sudden shifts in shadows or light bounces.
While ray tracing is always demanding, this release introduced optimizations to make it more feasible on a wider range of hardware.
Before diving into the specifics of this release, it is essential to understand what RTGI is and why it is so important. RTGI is a post-processing shader for ReShade, an injection tool that applies various visual effects to games in real-time. Unlike traditional game lighting, which is largely pre-baked or relies on screen-space approximations like Ambient Occlusion (SSAO), RTGI physically simulates how light bounces around a scene. It accurately models both diffuse and specular global illumination, resulting in lighting that is not only dynamic but also incredibly temporally stable, minimising common issues like flickering or lag.
The 2–5% uplift on NVIDIA Turing+ is real but subtle. More importantly, is improved. The old stutter when temporal accumulation resets (e.g., after a loading screen or cutscene) is almost gone. On AMD, the crash fix for depth buffer toggling is a lifesaver—no more CTDs when alt-tabbing.
A redesigned spatial filter smooths out the grain inherent to low-sample-count ray tracing without blurring fine geometric details.
Designed for compatibility with the latest versions of ReShade.
Dynamic probe volumes—which shift, scale, or follow the player camera in real time—received substantial stability upgrades. Version 0.17.0.2 resolves sporadic crashes and visual stuttering that occurred when volumes were rapidly repositioned or resized during runtime gameplay. 4. Streamlined Shader Compiler Support