void SteamAPI_WriteMiniDump( uint32 uUncaughtExceptionCode, void *pExceptionInfo, uint32 uBuildId ); Use code with caution. Parameter Breakdown
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S_API void S_CALLTYPE SteamAPI_WriteMiniDump( uint32 uStructuredExceptionCode, void* pvExceptionInfo, uint32 uBuildID ); SteamAPI WriteMiniDump
If you’ve called SteamAPI_WriteMiniDump but can’t find the .dmp file on disk, double‑check:
Next, I'll provide a step-by-step guide on how to implement it, including the required function ( MiniDumpFunction ), the use of SteamAPI_SetMiniDumpComment for adding context, and the call to SteamAPI_WriteMiniDump itself. If you share with third parties, their policies apply
To use this function effectively, you must hook it into your game's global exception handler. If you call it during normal gameplay, it will simply snapshot the running game without a crash context. Step-by-Step C++ Implementation
I can provide specific code samples tailored to your game's engine or explain how to analyze the resulting dump files in . steam_api.h (Steamworks Documentation) this function automates the collection
Instead of relying on heavy third-party crash report infrastructure or forcing players to manually dig out dump files from local directories, this function automates the collection, packaging, and transmission processes. How It Works: The Pipeline